Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 154 days ago
21 / 10 / 10
K / D / A
83.8%
Kill participation
1,734.2
Damage / min
25,219g
626.6 gold / min
73
11 placed · 18 cleared
256
6.4 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatはにゃ#que
Ambessa · Top
5 / 8 / 4
24.3% KP
19,362
11.3% share
15,086g
278 CS · 6.9/m
Ankochan#20y
Jayce · Jungle
21 / 10 / 10
83.8% KP
69,801
40.8% share
25,219g
256 CS · 6.4/m
Konbu00#JP1
Fizz · Mid
3 / 9 / 11
37.8% KP
24,947
14.6% share
14,576g
250 CS · 6.2/m
Happy Birthday#1012
Ezreal · ADC
4 / 9 / 11
40.5% KP
35,106
20.5% share
17,228g
299 CS · 7.4/m
This is a pen#JP1
Lux · Support
4 / 8 / 19
62.2% KP
21,742
12.7% share
13,453g
63 CS · 1.6/m
Red side
Victorysnowrabbit#2800
Akali · Top
6 / 7 / 8
31.8% KP
33,949
23% share
14,338g
220 CS · 5.5/m
うつ病#悦宝悦宝
Lee Sin · Jungle
15 / 10 / 13
63.6% KP
33,349
22.6% share
19,915g
228 CS · 5.7/m
ぽんじー#JP1
Yasuo · Mid
13 / 9 / 9
50% KP
32,095
21.7% share
18,746g
336 CS · 8.3/m
이아니#4eua
Vel'Koz · ADC
10 / 5 / 10
45.5% KP
38,729
26.2% share
20,636g
378 CS · 9.4/m
貯金大変#gimu
Seraphine · Support
0 / 6 / 24
54.5% KP
9,490
6.4% share
11,662g
30 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
