Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 149 days ago
14 / 8 / 8
K / D / A
64.7%
Kill participation
831.7
Damage / min
15,232g
476.2 gold / min
33
4 placed · 8 cleared
179
5.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory東京ティーモ#JP1
Gangplank · Top
1 / 6 / 15
47.1% KP
22,836
19.1% share
13,020g
227 CS · 7.1/m
Ankochan#20y
Pantheon · Jungle
14 / 8 / 8
64.7% KP
26,601
22.2% share
15,232g
179 CS · 5.6/m
Mythz1#0405
Sylas · Mid
8 / 4 / 13
61.8% KP
24,648
20.6% share
14,360g
220 CS · 6.9/m
Aevary#XDD
Ashe · ADC
9 / 4 / 11
58.8% KP
27,952
23.3% share
18,101g
258 CS · 8.1/m
sHcH0#tag
Karma · Support
2 / 9 / 21
67.6% KP
17,720
14.8% share
10,460g
36 CS · 1.1/m
Red side
Defeat卍GAREN卍#JP1
Shen · Top
3 / 5 / 17
64.5% KP
10,941
9% share
10,281g
142 CS · 4.4/m
ニューキングハナハナV#ハナ専
Lee Sin · Jungle
13 / 5 / 9
71% KP
33,303
27.4% share
16,767g
243 CS · 7.6/m
スナギモ#JP1
Yasuo · Mid
5 / 9 / 7
38.7% KP
22,903
18.8% share
14,889g
250 CS · 7.8/m
Viper#11216
Xerath · ADC
7 / 7 / 10
54.8% KP
34,015
27.9% share
13,598g
206 CS · 6.4/m
Meiko#329
Lux · Support
3 / 8 / 17
64.5% KP
20,551
16.9% share
9,218g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
