Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 149 days ago
5 / 5 / 5
K / D / A
33.3%
Kill participation
731.1
Damage / min
12,256g
383.8 gold / min
41
12 placed · 5 cleared
266
8.3 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory狛枝へビスケット#6245
Aurelion Sol · Top
2 / 3 / 8
33.3% KP
30,937
27.8% share
12,505g
280 CS · 8.8/m
loselinelosegame#999
Briar · Jungle
6 / 3 / 5
36.7% KP
14,872
13.4% share
15,204g
264 CS · 8.3/m
しのぶ#JP1
Zed · Mid
10 / 7 / 2
40% KP
25,189
22.6% share
13,548g
188 CS · 5.9/m
jisoo#bp777
Caitlyn · ADC
11 / 6 / 5
53.3% KP
25,594
23% share
19,680g
313 CS · 9.8/m
今日からカルマ#JP1
Zyra · Support
1 / 11 / 15
53.3% KP
14,655
13.2% share
9,143g
32 CS · 1/m
Red side
DefeatAnkochan#20y
Malphite · Top
5 / 5 / 5
33.3% KP
23,347
21.4% share
12,256g
266 CS · 8.3/m
January#봄이야
Graves · Jungle
15 / 7 / 6
70% KP
29,698
27.3% share
16,783g
208 CS · 6.5/m
福岡が好きです#いいね
Jayce · Mid
6 / 10 / 12
60% KP
28,927
26.6% share
12,847g
199 CS · 6.2/m
天竺葵#0113
Seraphine · ADC
3 / 6 / 10
43.3% KP
16,232
14.9% share
11,397g
233 CS · 7.3/m
あらいぐま#JP1
Karma · Support
1 / 2 / 16
56.7% KP
10,698
9.8% share
9,099g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
