Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 146 days ago
7 / 5 / 16
K / D / A
74.2%
Kill participation
880
Damage / min
12,479g
513.5 gold / min
23
4 placed · 6 cleared
187
7.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory風のような男#JP1
Tryndamere · Top
7 / 1 / 9
51.6% KP
17,445
21.9% share
12,609g
219 CS · 9/m
Ankochan#20y
Jarvan IV · Jungle
7 / 5 / 16
74.2% KP
21,385
26.8% share
12,479g
187 CS · 7.7/m
土瓶ちゃん#JP1
Veigar · Mid
7 / 2 / 5
38.7% KP
12,282
15.4% share
12,374g
221 CS · 9.1/m
クリーチャー#sign
Kai'Sa · ADC
10 / 5 / 5
48.4% KP
22,323
28% share
15,720g
229 CS · 9.4/m
hunzi#zzz
Rell · Support
0 / 8 / 15
48.4% KP
6,310
7.9% share
7,266g
27 CS · 1.1/m
Red side
DefeatRiverside#sry
Kayle · Top
0 / 9 / 3
14.3% KP
15,621
19.9% share
7,518g
187 CS · 7.7/m
ataton#JP1
Xin Zhao · Jungle
5 / 6 / 6
52.4% KP
13,691
17.4% share
8,492g
128 CS · 5.3/m
2000y#JP1
Xerath · Mid
7 / 3 / 3
47.6% KP
20,787
26.5% share
9,893g
210 CS · 8.6/m
Freeman5#JP1
Sivir · ADC
4 / 9 / 13
81% KP
19,606
25% share
11,066g
187 CS · 7.7/m
kokekokeshi#JP2
Nautilus · Support
5 / 4 / 10
71.4% KP
8,812
11.2% share
7,630g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
