Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 146 days ago
4 / 7 / 9
K / D / A
46.4%
Kill participation
773.2
Damage / min
13,130g
388.7 gold / min
39
8 placed · 8 cleared
205
6.1 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLiam Gallagher#0812
Zaahen · Top
4 / 5 / 3
24.1% KP
24,101
19.9% share
11,984g
212 CS · 6.3/m
Osenneqinn#9286
Lee Sin · Jungle
11 / 5 / 9
69% KP
29,154
24.1% share
15,313g
210 CS · 6.2/m
なすび改二#JP1
Anivia · Mid
0 / 6 / 9
31% KP
16,540
13.7% share
11,448g
227 CS · 6.7/m
MadEmperor#JP1
Xayah · ADC
9 / 8 / 8
58.6% KP
40,550
33.6% share
17,754g
308 CS · 9.1/m
Jackn#JP1
Braum · Support
5 / 4 / 17
75.9% KP
10,501
8.7% share
11,146g
28 CS · 0.8/m
Red side
Victoryけろろん#2006
Vayne · Top
7 / 9 / 4
39.3% KP
46,246
27.3% share
16,609g
275 CS · 8.1/m
Ankochan#20y
Naafiri · Jungle
4 / 7 / 9
46.4% KP
26,120
15.4% share
13,130g
205 CS · 6.1/m
Raharl#JP1
Syndra · Mid
2 / 1 / 11
46.4% KP
34,165
20.2% share
15,078g
290 CS · 8.6/m
ゴキゲン中飛車#7021
Smolder · ADC
12 / 8 / 7
67.9% KP
41,539
24.5% share
18,790g
257 CS · 7.6/m
チソタマの妖精#超でかい
Bard · Support
3 / 4 / 16
67.9% KP
21,388
12.6% share
10,243g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
