Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 144 days ago
1 / 5 / 20
K / D / A
65.6%
Kill participation
444.8
Damage / min
10,837g
419 gold / min
22
4 placed · 6 cleared
161
6.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynoslke#JP1
Dr. Mundo · Top
3 / 4 / 3
18.8% KP
14,884
16% share
10,826g
194 CS · 7.5/m
Ankochan#20y
Jarvan IV · Jungle
1 / 5 / 20
65.6% KP
11,505
12.4% share
10,837g
161 CS · 6.2/m
suit#终结之牌
Twisted Fate · Mid
10 / 1 / 12
68.8% KP
25,659
27.6% share
16,627g
256 CS · 9.9/m
新しい心愛する心#79351
Ezreal · ADC
9 / 3 / 12
65.6% KP
27,513
29.6% share
15,935g
221 CS · 8.5/m
更科にゃん丸#JP1
Pyke · Support
9 / 8 / 8
53.1% KP
13,361
14.4% share
9,890g
31 CS · 1.2/m
Red side
Defeat謎の最上位ミッド#KR2
Yone · Top
4 / 9 / 2
28.6% KP
35,991
29.7% share
8,632g
162 CS · 6.3/m
kokekokeshi#JP2
Ivern · Jungle
4 / 3 / 9
61.9% KP
14,756
12.2% share
11,056g
172 CS · 6.6/m
魔琉血夜麗#JP1
Malzahar · Mid
2 / 5 / 7
42.9% KP
23,229
19.1% share
11,513g
256 CS · 9.9/m
かいっちょ#かいっちょ
Aphelios · ADC
6 / 8 / 4
47.6% KP
34,794
28.7% share
11,013g
190 CS · 7.3/m
1234521#123
Blitzcrank · Support
5 / 7 / 8
61.9% KP
12,577
10.4% share
8,366g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
