Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 138 days ago
4 / 7 / 29
K / D / A
56.9%
Kill participation
584
Damage / min
15,122g
449.8 gold / min
59
7 placed · 14 cleared
227
6.8 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory空の星#0123
Pantheon · Top
20 / 5 / 12
55.2% KP
52,201
31.8% share
17,183g
185 CS · 5.5/m
Ankochan#20y
Jarvan IV · Jungle
4 / 7 / 29
56.9% KP
19,631
12% share
15,122g
227 CS · 6.8/m
Mokurooo#NKG
Fizz · Mid
15 / 9 / 12
46.6% KP
33,574
20.4% share
15,654g
223 CS · 6.6/m
ぺるです#ーーーー
Varus · ADC
16 / 8 / 18
58.6% KP
45,934
28% share
19,602g
231 CS · 6.9/m
我纵茕茕孑立 难避漫漫长夜#gg wp
Alistar · Support
3 / 4 / 37
69% KP
12,839
7.8% share
11,502g
31 CS · 0.9/m
Red side
DefeatBuff Camille#0812
Ornn · Top
0 / 9 / 16
48.5% KP
23,339
16.2% share
9,408g
155 CS · 4.6/m
kokekokeshi#JP2
Ivern · Jungle
6 / 10 / 16
66.7% KP
26,514
18.4% share
14,396g
168 CS · 5/m
夏菜 やまとTwitch#Vtube
Katarina · Mid
11 / 16 / 4
45.5% KP
36,888
25.6% share
15,357g
219 CS · 6.5/m
Kibunyasan#JP1
Samira · ADC
16 / 12 / 4
60.6% KP
41,311
28.7% share
21,532g
262 CS · 7.8/m
キャタピー#Lv100
Leona · Support
0 / 11 / 22
66.7% KP
15,763
11% share
9,438g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
