Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 127 days ago
12 / 6 / 13
K / D / A
73.5%
Kill participation
764
Damage / min
16,363g
504.3 gold / min
39
20 placed · 3 cleared
234
7.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAmanda Francis#5941
Yone · Top
6 / 8 / 1
21.2% KP
26,744
18.4% share
12,875g
212 CS · 6.5/m
nihongotabemasen#viet
Elise · Jungle
2 / 7 / 11
39.4% KP
18,350
12.6% share
11,640g
190 CS · 5.9/m
でぶっちょタロン#JP1
Sion · Mid
5 / 5 / 3
24.2% KP
28,759
19.8% share
12,817g
254 CS · 7.8/m
不老不死ガール#1103
Vel'Koz · ADC
15 / 5 / 7
66.7% KP
44,446
30.6% share
18,079g
262 CS · 8.1/m
リニュアちゃんの旦那様#리뉴아
Brand · Support
5 / 9 / 13
54.5% KP
26,818
18.5% share
10,416g
48 CS · 1.5/m
Red side
Victory咖啡牛奶甜心#6667
Mordekaiser · Top
4 / 8 / 4
23.5% KP
24,050
19.2% share
11,744g
230 CS · 7.1/m
Ankochan#20y
Lee Sin · Jungle
12 / 6 / 13
73.5% KP
24,791
19.8% share
16,363g
234 CS · 7.2/m
UtahJazz#JP2
Irelia · Mid
9 / 4 / 4
38.2% KP
38,565
30.8% share
18,187g
359 CS · 11.1/m
Schmids#556
Senna · ADC
7 / 5 / 16
67.6% KP
28,533
22.8% share
16,570g
237 CS · 7.3/m
受け身の対応者はここでは必要なし#男の世界
Rell · Support
2 / 10 / 13
44.1% KP
9,191
7.3% share
9,447g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
