Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Victory
Ranked Solo/Duo · 118 days ago
17 / 6 / 9
K / D / A
63.4%
Kill participation
1,206.6
Damage / min
16,254g
572.7 gold / min
50
14 placed · 4 cleared
181
6.4 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory儿etemed#sunel
Akali · Top
8 / 4 / 13
51.2% KP
29,817
22% share
11,648g
158 CS · 5.6/m
Ankochan#20y
Jax · Jungle
17 / 6 / 9
63.4% KP
34,246
25.2% share
16,254g
181 CS · 6.4/m
ダッシュ東野MK2#JP1
Vel'Koz · Mid
5 / 11 / 12
41.5% KP
23,252
17.1% share
10,745g
189 CS · 6.7/m
NaiNa#4422
Senna · ADC
8 / 5 / 25
80.5% KP
30,638
22.6% share
15,327g
178 CS · 6.3/m
pekochan23#JP1
Tahm Kench · Support
3 / 5 / 21
58.5% KP
17,800
13.1% share
10,028g
26 CS · 0.9/m
Red side
Defeat火影になるために#jp2
Sion · Top
2 / 9 / 6
25.8% KP
24,797
20.5% share
9,519g
202 CS · 7.1/m
地獄谷咲来#yuki
Bel'Veth · Jungle
11 / 7 / 6
54.8% KP
19,973
16.5% share
14,724g
198 CS · 7/m
CoMETIK#鈴木羽那P
Sylas · Mid
12 / 10 / 3
48.4% KP
39,946
33.1% share
12,839g
153 CS · 5.4/m
OMOIDEINMYHEAD#dkgi
Draven · ADC
1 / 9 / 8
29% KP
19,372
16% share
11,539g
199 CS · 7/m
曼 波#0818
Nautilus · Support
5 / 7 / 11
51.6% KP
16,737
13.9% share
8,788g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
