Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 110 days ago
11 / 7 / 9
K / D / A
74.1%
Kill participation
1,007.3
Damage / min
13,814g
535.8 gold / min
19
4 placed · 3 cleared
173
6.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYoutube Bearking#구 독
Volibear · Top
12 / 6 / 3
36.6% KP
21,281
19.6% share
13,296g
198 CS · 7.7/m
ご乗車ありがとうございました#常勝無敗
Nunu & Willump · Jungle
7 / 3 / 17
58.5% KP
14,316
13.2% share
13,980g
199 CS · 7.7/m
へっぽこ3太郎#aaa
Yasuo · Mid
9 / 7 / 10
46.3% KP
22,263
20.5% share
13,802g
193 CS · 7.5/m
Tinn#1903
Karthus · ADC
10 / 8 / 13
56.1% KP
36,306
33.4% share
13,700g
193 CS · 7.5/m
泳ぎたいたい焼き#JP1
Camille · Support
3 / 3 / 13
39% KP
14,441
13.3% share
9,307g
29 CS · 1.1/m
Red side
DefeatRicardo M Lu#520
Vayne · Top
2 / 9 / 5
25.9% KP
12,139
13.1% share
8,992g
174 CS · 6.7/m
Ankochan#20y
Locke · Jungle
11 / 7 / 9
74.1% KP
25,972
28% share
13,814g
173 CS · 6.7/m
cat in the hat#JP12
Yone · Mid
7 / 11 / 7
51.9% KP
16,025
17.3% share
11,881g
219 CS · 8.5/m
cat6#jp3
Ezreal · ADC
5 / 5 / 5
37% KP
21,561
23.2% share
11,656g
166 CS · 6.4/m
ScriniK#JP1
Vel'Koz · Support
2 / 9 / 14
59.3% KP
17,201
18.5% share
8,379g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
