Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 109 days ago
11 / 1 / 13
K / D / A
64.9%
Kill participation
913
Damage / min
12,635g
532 gold / min
37
15 placed · 4 cleared
154
6.5 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysnowrabbit#2800
Rumble · Top
3 / 7 / 4
18.9% KP
18,202
20.4% share
7,836g
142 CS · 6/m
Ankochan#20y
Lee Sin · Jungle
11 / 1 / 13
64.9% KP
21,683
24.3% share
12,635g
154 CS · 6.5/m
likezeka#ゼ カ
Sylas · Mid
16 / 2 / 4
54.1% KP
23,843
26.7% share
12,601g
175 CS · 7.4/m
Eugeo#DDWIN
Jhin · ADC
4 / 3 / 11
40.5% KP
14,399
16.1% share
11,796g
231 CS · 9.7/m
hetel#JP1
Nautilus · Support
3 / 4 / 22
67.6% KP
11,081
12.4% share
8,343g
22 CS · 0.9/m
Red side
Defeat鉄砲玉#JP1
Ornn · Top
4 / 6 / 3
41.2% KP
13,216
20.9% share
8,330g
143 CS · 6/m
Requiem#あるかいだ
Graves · Jungle
4 / 9 / 2
35.3% KP
12,077
19.1% share
9,787g
163 CS · 6.9/m
sabeer#debu
Ryze · Mid
2 / 5 / 1
17.6% KP
8,878
14.1% share
7,126g
134 CS · 5.6/m
レ ゼ#ぎ み
Zeri · ADC
7 / 8 / 1
47.1% KP
22,408
35.5% share
12,625g
211 CS · 8.9/m
MAYHEMKING#CARRY
Yuumi · Support
0 / 9 / 6
35.3% KP
6,521
10.3% share
6,179g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
