Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 98 days ago
14 / 3 / 10
K / D / A
75%
Kill participation
1,154.4
Damage / min
17,248g
551.1 gold / min
33
3 placed · 7 cleared
233
7.4 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPiNK#IDT
K'Sante · Top
2 / 3 / 11
40.6% KP
18,100
13.9% share
11,552g
215 CS · 6.9/m
Ankochan#20y
Locke · Jungle
14 / 3 / 10
75% KP
36,133
27.7% share
17,248g
233 CS · 7.4/m
有马贵树#1121
Vladimir · Mid
8 / 3 / 6
43.8% KP
31,975
24.5% share
14,594g
295 CS · 9.4/m
ABDURABOBA#AMGUS
Miss Fortune · ADC
6 / 10 / 9
46.9% KP
32,430
24.9% share
15,108g
266 CS · 8.5/m
maxtukun#1234
Rell · Support
2 / 5 / 18
62.5% KP
11,721
9% share
9,315g
30 CS · 1/m
Red side
DefeatReshiram#0307
Yone · Top
3 / 5 / 7
41.7% KP
24,100
23.1% share
13,226g
246 CS · 7.9/m
ご乗車ありがとうございました#常勝無敗
Nunu & Willump · Jungle
6 / 4 / 6
50% KP
20,312
19.5% share
13,322g
244 CS · 7.8/m
likezeka#ゼ カ
Sylas · Mid
2 / 7 / 5
29.2% KP
20,731
19.9% share
11,328g
235 CS · 7.5/m
きおクシア#10万
Kai'Sa · ADC
8 / 8 / 3
45.8% KP
18,867
18.1% share
14,477g
262 CS · 8.4/m
RCK Kangkuk#1122
Camille · Support
5 / 8 / 9
58.3% KP
20,196
19.4% share
9,742g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
