Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 92 days ago
14 / 5 / 10
K / D / A
55.8%
Kill participation
1,580.7
Damage / min
14,530g
502.2 gold / min
26
10 placed · 2 cleared
181
6.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatトロール返し#42731
Zaahen · Top
5 / 7 / 3
34.8% KP
24,213
23.2% share
11,359g
219 CS · 7.6/m
Krysten Ritter#9999
Lillia · Jungle
6 / 9 / 5
47.8% KP
18,277
17.5% share
12,588g
192 CS · 6.6/m
Ode To The Mets#3412
Yone · Mid
0 / 9 / 4
17.4% KP
18,069
17.3% share
9,219g
215 CS · 7.4/m
Reshiram#0307
Ezreal · ADC
9 / 9 / 6
65.2% KP
32,590
31.2% share
14,771g
217 CS · 7.5/m
鳥島鳥鳥#島鳥鳥
Anivia · Support
3 / 10 / 10
56.5% KP
11,386
10.9% share
8,747g
23 CS · 0.8/m
Red side
VictoryPiNK#IDT
K'Sante · Top
11 / 5 / 9
46.5% KP
32,801
21.4% share
13,659g
184 CS · 6.4/m
Ankochan#20y
Naafiri · Jungle
14 / 5 / 10
55.8% KP
45,734
29.8% share
14,530g
181 CS · 6.3/m
KiruTerina#Nara
Lissandra · Mid
2 / 4 / 13
34.9% KP
18,802
12.2% share
11,831g
231 CS · 8/m
いぬの悪魔#わんわん
Xerath · ADC
9 / 5 / 13
51.2% KP
40,748
26.5% share
15,142g
217 CS · 7.5/m
がんちょこぷらんちょす#りぃれじぇ
Bard · Support
7 / 4 / 16
53.5% KP
15,487
10.1% share
10,457g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
