Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 77 days ago
7 / 8 / 9
K / D / A
55.2%
Kill participation
626.7
Damage / min
15,714g
510.2 gold / min
43
5 placed · 10 cleared
251
8.1 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryエスパス日拓西武新宿駅前店#77777
Ornn · Top
3 / 3 / 13
36.4% KP
23,824
17.7% share
10,726g
168 CS · 5.5/m
关注塔菲谢谢喵#QAQ
Master Yi · Jungle
9 / 3 / 8
38.6% KP
19,490
14.5% share
15,533g
222 CS · 7.2/m
Tinn#1903
Lux · Mid
4 / 5 / 7
25% KP
15,574
11.6% share
12,688g
223 CS · 7.2/m
月綺麗ですね#Sora
Samira · ADC
21 / 9 / 6
61.4% KP
46,209
34.3% share
21,183g
252 CS · 8.2/m
CNビリビリ当麻の#JP1
Jarvan IV · Support
7 / 9 / 22
65.9% KP
29,511
21.9% share
13,696g
54 CS · 1.8/m
Red side
Defeatlllllllllllllp#lllll
Aatrox · Top
2 / 9 / 4
20.7% KP
15,876
16.3% share
10,687g
214 CS · 6.9/m
Ankochan#20y
Qiyana · Jungle
7 / 8 / 9
55.2% KP
19,303
19.9% share
15,714g
251 CS · 8.1/m
しゅわしゅわmid#JP1
Locke · Mid
8 / 7 / 8
55.2% KP
24,157
24.9% share
13,805g
216 CS · 7/m
136#2670
Kai'Sa · ADC
8 / 10 / 5
44.8% KP
24,427
25.1% share
17,218g
272 CS · 8.8/m
モコモコモコモコモコモコモコモコ#モコモコ
Alistar · Support
4 / 10 / 17
72.4% KP
13,397
13.8% share
10,529g
49 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
