Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Victory
Ranked Solo/Duo · 76 days ago
5 / 7 / 13
K / D / A
56.3%
Kill participation
911.8
Damage / min
17,526g
513.2 gold / min
35
9 placed · 7 cleared
298
8.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPiNK#IDT
Olaf · Top
7 / 6 / 12
59.4% KP
33,319
25.7% share
15,004g
231 CS · 6.8/m
Ankochan#20y
Taliyah · Jungle
5 / 7 / 13
56.3% KP
31,138
24.1% share
17,526g
298 CS · 8.7/m
夏菜やまとの弟#Twtv
Katarina · Mid
10 / 12 / 6
50% KP
24,492
18.9% share
14,663g
212 CS · 6.2/m
くむお#JP1
Vayne · ADC
9 / 12 / 5
43.8% KP
32,670
25.2% share
15,587g
223 CS · 6.5/m
天竺葵#0113
Lulu · Support
1 / 8 / 23
75% KP
7,792
6% share
10,939g
23 CS · 0.7/m
Red side
Defeat2000y#JP1
LeBlanc · Top
12 / 4 / 12
53.3% KP
43,460
32.9% share
14,988g
254 CS · 7.4/m
Shun kei#JPN1
Skarner · Jungle
5 / 6 / 12
37.8% KP
17,371
13.2% share
13,133g
190 CS · 5.6/m
shottaka#JP1
Urgot · Mid
4 / 6 / 8
26.7% KP
17,300
13.1% share
13,507g
245 CS · 7.2/m
ご注文はゼドですか#ポポロン
Akali · ADC
20 / 8 / 5
55.6% KP
44,158
33.4% share
19,454g
222 CS · 6.5/m
中野三玖XahegaoX中野五月#3535
Galio · Support
4 / 9 / 18
48.9% KP
9,808
7.4% share
10,857g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
