Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 58 days ago
14 / 9 / 6
K / D / A
83.3%
Kill participation
1,004.6
Damage / min
16,635g
487.4 gold / min
47
4 placed · 13 cleared
219
6.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeng丶chovy#JP1
Yone · Top
9 / 2 / 6
46.9% KP
49,813
31% share
18,789g
325 CS · 9.5/m
ねすてぃー#7777
Lillia · Jungle
3 / 5 / 4
21.9% KP
21,867
13.6% share
14,815g
287 CS · 8.4/m
GOD of 笹村#ONZED
Zed · Mid
10 / 6 / 4
43.8% KP
37,141
23.1% share
15,874g
227 CS · 6.7/m
sign#520am
Ezreal · ADC
8 / 5 / 7
46.9% KP
42,294
26.3% share
17,899g
292 CS · 8.6/m
37225#JP1
Nidalee · Support
2 / 6 / 13
46.9% KP
9,575
6% share
10,332g
35 CS · 1/m
Red side
DefeatBlender#Blend
Nasus · Top
2 / 8 / 7
37.5% KP
27,150
22% share
12,158g
195 CS · 5.7/m
Ankochan#20y
Locke · Jungle
14 / 9 / 6
83.3% KP
34,291
27.8% share
16,635g
219 CS · 6.4/m
Recap#125
Ryze · Mid
2 / 5 / 6
33.3% KP
22,044
17.9% share
13,628g
317 CS · 9.3/m
ChristopherPauls#1127
Yunara · ADC
5 / 6 / 7
50% KP
31,197
25.3% share
17,808g
327 CS · 9.6/m
Tainlinton#63501
Lulu · Support
1 / 4 / 14
62.5% KP
8,629
7% share
8,964g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
