Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 49 days ago
7 / 6 / 7
K / D / A
35%
Kill participation
586.4
Damage / min
15,570g
568.2 gold / min
31
7 placed · 6 cleared
227
8.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat霧の森道#きりみち
Tryndamere · Top
4 / 8 / 3
31.8% KP
22,340
27.7% share
10,251g
180 CS · 6.6/m
No Face#815
Sylas · Jungle
6 / 7 / 9
68.2% KP
17,718
22% share
13,017g
187 CS · 6.8/m
斗魚TV丶檸檬人#JP1
Ekko · Mid
4 / 6 / 3
31.8% KP
14,260
17.7% share
11,420g
236 CS · 8.6/m
minaponzu#JP1
Aphelios · ADC
7 / 8 / 1
36.4% KP
20,721
25.7% share
14,510g
219 CS · 8/m
xxxxxxxvxxxxxxx#12345
Thresh · Support
1 / 11 / 11
54.5% KP
5,651
7% share
7,446g
22 CS · 0.8/m
Red side
Victory鉄砲玉#JP1
Tahm Kench · Top
3 / 5 / 6
22.5% KP
18,682
15.5% share
9,769g
183 CS · 6.7/m
Ankochan#20y
Qiyana · Jungle
7 / 6 / 7
35% KP
16,067
13.3% share
15,570g
227 CS · 8.3/m
buchikorosu#123
Viktor · Mid
11 / 4 / 12
57.5% KP
40,784
33.8% share
15,506g
239 CS · 8.7/m
a101385#856
Zeri · ADC
11 / 3 / 11
55% KP
30,681
25.4% share
18,587g
297 CS · 10.8/m
Yasuri#JP1
Pyke · Support
8 / 4 / 11
47.5% KP
14,430
12% share
11,226g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
