Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 47 days ago
10 / 6 / 6
K / D / A
61.5%
Kill participation
906.2
Damage / min
14,068g
421.8 gold / min
44
6 placed · 8 cleared
182
5.5 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat東京ティーモ#JP1
Gangplank · Top
1 / 8 / 8
34.6% KP
36,458
23.7% share
12,088g
256 CS · 7.7/m
Ankochan#20y
Sylas · Jungle
10 / 6 / 6
61.5% KP
30,221
19.7% share
14,068g
182 CS · 5.5/m
ゆった#JP1
Zed · Mid
6 / 10 / 2
30.8% KP
28,199
18.3% share
12,797g
191 CS · 5.7/m
Day1week#Day1
Jinx · ADC
9 / 5 / 10
73.1% KP
48,844
31.8% share
18,240g
347 CS · 10.4/m
Ichigo#8880
Thresh · Support
0 / 5 / 18
69.2% KP
10,011
6.5% share
8,767g
30 CS · 0.9/m
Red side
Victoryrange top only#happy
Dr. Mundo · Top
9 / 0 / 9
52.9% KP
49,953
35.1% share
18,494g
336 CS · 10.1/m
唯 一#0823
Talon · Jungle
10 / 3 / 11
61.8% KP
34,735
24.4% share
18,935g
278 CS · 8.3/m
Raharl#JP1
Syndra · Mid
5 / 6 / 11
47.1% KP
23,663
16.6% share
12,782g
206 CS · 6.2/m
清風様#VNadc
Yunara · ADC
8 / 7 / 4
35.3% KP
25,494
17.9% share
17,291g
304 CS · 9.1/m
pessimis#12345
Rell · Support
2 / 10 / 15
50% KP
8,491
6% share
9,160g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
