Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 33 days ago
7 / 6 / 7
K / D / A
53.8%
Kill participation
735.4
Damage / min
12,760g
428.2 gold / min
41
16 placed · 2 cleared
183
6.1 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryiynsan#twtv
Fiora · Top
8 / 4 / 4
32.4% KP
30,506
23.6% share
13,589g
235 CS · 7.9/m
flash#43960
Graves · Jungle
9 / 4 / 9
48.6% KP
18,105
14% share
15,712g
269 CS · 9/m
Yauhc#YHC
Kled · Mid
5 / 4 / 5
27% KP
13,637
10.6% share
12,319g
236 CS · 7.9/m
Forfun#Whyno
Veigar · ADC
8 / 8 / 12
54.1% KP
35,848
27.8% share
15,539g
219 CS · 7.3/m
グレイラースZ#JP1
Shaco · Support
7 / 6 / 19
70.3% KP
30,925
24% share
11,741g
39 CS · 1.3/m
Red side
Defeatbrazilian top#shini
Jayce · Top
2 / 10 / 5
26.9% KP
25,614
23.9% share
10,342g
213 CS · 7.1/m
Ankochan#20y
Lee Sin · Jungle
7 / 6 / 7
53.8% KP
21,915
20.4% share
12,760g
183 CS · 6.1/m
haaku#JP1
Ryze · Mid
4 / 2 / 8
46.2% KP
24,089
22.4% share
14,317g
322 CS · 10.8/m
韓国人#dowon
Sivir · ADC
10 / 9 / 3
50% KP
27,073
25.2% share
14,600g
224 CS · 7.5/m
nami#24867
Rell · Support
3 / 10 / 12
57.7% KP
8,678
8.1% share
8,790g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
