Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 18 days ago
6 / 9 / 6
K / D / A
54.5%
Kill participation
614.2
Damage / min
12,860g
436.9 gold / min
35
14 placed · 6 cleared
194
6.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory貴方を不幸に誘いますね#ちょうだい
Akshan · Top
15 / 3 / 8
60.5% KP
35,860
27.9% share
15,087g
213 CS · 7.2/m
総武線5番ホーム#JP1
Karthus · Jungle
9 / 7 / 11
52.6% KP
30,587
23.8% share
14,424g
244 CS · 8.3/m
GGarizz#ゴリラ
Twisted Fate · Mid
7 / 1 / 16
60.5% KP
28,884
22.5% share
14,830g
234 CS · 8/m
Rid#nid
Ezreal · ADC
5 / 6 / 11
42.1% KP
22,051
17.1% share
13,678g
256 CS · 8.7/m
υ е#467
Karma · Support
2 / 5 / 22
63.2% KP
11,211
8.7% share
9,519g
33 CS · 1.1/m
Red side
DefeatPGDN Flowey#ぺぐどぅん
Aatrox · Top
3 / 8 / 0
13.6% KP
16,655
19.9% share
9,197g
167 CS · 5.7/m
Ankochan#20y
Lee Sin · Jungle
6 / 9 / 6
54.5% KP
18,079
21.6% share
12,860g
194 CS · 6.6/m
taksy#JP1
Ekko · Mid
3 / 10 / 5
36.4% KP
16,973
20.3% share
10,991g
213 CS · 7.2/m
裏八寸#JP2
Malzahar · ADC
6 / 4 / 10
72.7% KP
22,396
26.8% share
15,391g
311 CS · 10.6/m
젓가락#dd1
Nami · Support
4 / 7 / 12
72.7% KP
9,587
11.5% share
9,738g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
