Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 17 days ago
8 / 4 / 12
K / D / A
55.6%
Kill participation
1,297.2
Damage / min
18,985g
541.1 gold / min
70
9 placed · 19 cleared
264
7.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat강동우#JP2
Kalista · Top
10 / 6 / 4
66.7% KP
32,787
29.2% share
19,388g
321 CS · 9.1/m
was good day#JP1
Skarner · Jungle
3 / 6 / 9
57.1% KP
21,765
19.4% share
12,513g
202 CS · 5.8/m
Jungle Slave#4444
Viktor · Mid
1 / 12 / 2
14.3% KP
28,456
25.4% share
12,217g
281 CS · 8/m
GraceEye#DMC神台
Yasuo · ADC
6 / 6 / 3
42.9% KP
19,382
17.3% share
13,947g
282 CS · 8/m
υ е#467
Nami · Support
1 / 6 / 12
61.9% KP
9,827
8.8% share
9,926g
36 CS · 1/m
Red side
Victoryちこです#3724
Akali · Top
17 / 6 / 5
61.1% KP
36,755
24.1% share
16,450g
241 CS · 6.9/m
Ankochan#20y
Jayce · Jungle
8 / 4 / 12
55.6% KP
45,510
29.8% share
18,985g
264 CS · 7.5/m
BOOSTEDサポ絶対通報します#許さない
Fiora · Mid
8 / 4 / 13
58.3% KP
31,092
20.4% share
14,644g
233 CS · 6.6/m
sssss#51544
Draven · ADC
1 / 1 / 12
36.1% KP
21,201
13.9% share
15,910g
288 CS · 8.2/m
woossub#woo
Annie · Support
2 / 6 / 16
50% KP
17,954
11.8% share
10,160g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
