Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 5 days ago
3 / 6 / 7
K / D / A
29.4%
Kill participation
835.7
Damage / min
10,577g
427.6 gold / min
19
9 placed · 1 cleared
198
8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnkochan#20y
Diana · Top
3 / 6 / 7
29.4% KP
20,669
21.7% share
10,577g
198 CS · 8/m
shiyuyuanwei#zzzz
Qiyana · Jungle
7 / 0 / 13
58.8% KP
24,865
26.1% share
13,616g
207 CS · 8.4/m
キングフロッグン#cho
Briar · Mid
8 / 7 / 8
47.1% KP
17,968
18.9% share
11,162g
140 CS · 5.7/m
さくらのカタ#0000
Katarina · ADC
14 / 3 / 13
79.4% KP
26,074
27.4% share
16,214g
205 CS · 8.3/m
andy4real#JP1
Alistar · Support
2 / 3 / 19
61.8% KP
5,727
6% share
7,389g
23 CS · 0.9/m
Red side
DefeatSnailOnWheels175#JP1
Tryndamere · Top
6 / 5 / 2
42.1% KP
25,478
29.1% share
12,530g
230 CS · 9.3/m
HyperactiveElite#染色体十1
Evelynn · Jungle
3 / 6 / 3
31.6% KP
13,684
15.7% share
8,455g
145 CS · 5.9/m
uwaaaaaaaaaaaann#JP1
Vladimir · Mid
5 / 3 / 1
31.6% KP
20,763
23.7% share
10,196g
229 CS · 9.3/m
しろい#snow
Ekko · ADC
3 / 8 / 7
52.6% KP
21,054
24.1% share
9,781g
175 CS · 7.1/m
sakamotoQ#999
Thresh · Support
2 / 12 / 5
36.8% KP
6,455
7.4% share
6,769g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
