Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 218 days ago
6 / 6 / 16
K / D / A
61.1%
Kill participation
1,256.7
Damage / min
14,102g
498 gold / min
15
7 placed · 1 cleared
222
7.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIulianw#ана
Garen · Top
5 / 7 / 6
28.9% KP
16,231
12.3% share
10,739g
170 CS · 6/m
GhL#EUNE1
Xin Zhao · Jungle
8 / 9 / 16
63.2% KP
20,054
15.2% share
12,030g
155 CS · 5.5/m
Choi Jong in#8888
Ahri · Mid
5 / 4 / 18
60.5% KP
33,258
25.2% share
11,968g
183 CS · 6.5/m
Pavaj#ZZZZZ
Jinx · ADC
19 / 6 / 8
71.1% KP
54,441
41.2% share
20,834g
214 CS · 7.6/m
Byung Gyu#8888
Thresh · Support
1 / 10 / 28
76.3% KP
8,043
6.1% share
8,557g
22 CS · 0.8/m
Red side
DefeatStefanosAleksand#EUNE
Irelia · Top
8 / 5 / 4
33.3% KP
25,331
19.9% share
13,376g
232 CS · 8.2/m
R F 2AA W AE#9999
Master Yi · Jungle
14 / 9 / 8
61.1% KP
34,812
27.4% share
15,518g
218 CS · 7.7/m
DarthSereK #EUNE
Karma · Mid
2 / 7 / 23
69.4% KP
22,167
17.4% share
9,534g
125 CS · 4.4/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 6 / 16
61.1% KP
35,585
28% share
14,102g
222 CS · 7.8/m
Motor Lublin#EUNE
Renata Glasc · Support
6 / 11 / 14
55.6% KP
9,275
7.3% share
8,888g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
