Match history
Aurelion Sol champion portrait

Aurelion Sol

Victory

Ranked Solo/Duo · 218 days ago

16:27Live Riot data

5 / 1 / 3

K / D / A

33.3%

Kill participation

692.6

Damage / min

7,425g

451.4 gold / min

9

6 placed · 1 cleared

152

9.2 CS / min

Objective control

Blue side

2

Dragons

0

Baron

3

Towers

0

Inhibitors

0

Herald

Red side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Jinx-107 gold / -6 CS

Difference from the opponent Riot assigned to your role.

15. minute · Jinx+634 gold / +1 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +634 gold and +1 CS versus Jinx.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

1 recorded deaths; first at 13:52.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

6 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,8563,7135,5697,4250:004:068:1312:2016:27
Aurelion Sol: 7,425

Events and purchases

Kill · Qiyana → Kassadin
Kill · Elise → Kassadin
Kill · Renekton → Shen
Kill · Shaco → Qiyana
Kill · Elise → Karma
Kill · Shaco → Renekton
Kill · Qiyana → Kassadin
Objective · Elise · Hextech Dragon
Kill · Kassadin → Qiyana
Kill · Bard → Kassadin
Kill · Shaco → Bard
Kill · Renekton → Shen
Kill · Shaco → Qiyana
Kill · Kassadin → Bard
Kill · Elise → Shaco
Kill · Elise → Karma
Objective · Elise · Void Grub
Objective · Elise · Void Grub
Objective · Elise · Void Grub
Kill · Kassadin → Qiyana
Kill · Elise → Shen
Kill · Aurelion Sol → Shaco
Objective · Elise · Ocean Dragon
Kill · Qiyana → Jinx
Kill · Aurelion Sol → Karma
Kill · Karma → Elise
Kill · Kassadin → Renekton
Kill · Shaco → Qiyana
Kill · Qiyana → Shaco
Kill · Renekton → Shen
Building destroyed · Renekton · Outer turret
Kill · Shaco → Aurelion Sol
Kill · Elise → Shaco
Building destroyed · Qiyana · Outer turret
Kill · Qiyana → Kassadin
Kill · Elise → Karma
Kill · Aurelion Sol → Jinx
Kill · Aurelion Sol → Shen
Kill · Shaco → Bard
Building destroyed · Renekton · Inner turret
Kill · Shaco → Elise
Kill · Renekton → Kassadin
Kill · Qiyana → Karma
Kill · Qiyana → Jinx
Kill · Aurelion Sol → Shen

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
24 / 13 / 2837,404g · 54,883 damage
PlayerKDA · KPDamageGold · CSItems
Renekton champion portrait

Venux1221#EUNE

Renekton · Top

4 / 2 / 4

33.3% KP

15,199

27.7% share

8,892g

163 CS · 9.9/m

Elise champion portrait

Fly agaric#3150

Elise · Jungle

7 / 2 / 5

50% KP

8,045

14.7% share

7,950g

110 CS · 6.7/m

Qiyana champion portrait

orcaleroorcala#5064

Qiyana · Mid

7 / 5 / 3

41.7% KP

14,818

27% share

7,739g

135 CS · 8.2/m

Aurelion Sol champion portrait

Anrteus#rdctd

Aurelion Sol · ADC

5 / 1 / 3

33.3% KP

11,394

20.8% share

7,425g

152 CS · 9.2/m

Bard champion portrait

Mitoman#13cm

Bard · Support

1 / 3 / 13

58.3% KP

5,427

9.9% share

5,398g

11 CS · 0.7/m

Red side

Defeat
13 / 24 / 1030,899g · 39,480 damage
PlayerKDA · KPDamageGold · CSItems
Shen champion portrait

Shensational#KiBar

Shen · Top

0 / 6 / 1

7.7% KP

8,448

21.4% share

4,670g

98 CS · 6/m

Shaco champion portrait

Subwoofer Lullab#c418

Shaco · Jungle

8 / 4 / 4

92.3% KP

10,270

26% share

9,332g

133 CS · 8.1/m

Kassadin champion portrait

SKIBIDI ASOL BOT#lul85

Kassadin · Mid

4 / 6 / 2

46.2% KP

9,367

23.7% share

6,132g

86 CS · 5.2/m

Jinx champion portrait

Mpakalogataki#Lucky

Jinx · ADC

0 / 3 / 0

0% KP

5,568

14.1% share

5,868g

150 CS · 9.1/m

Karma champion portrait

JSM Jumper#SRB

Karma · Support

1 / 5 / 3

30.8% KP

5,827

14.8% share

4,897g

27 CS · 1.6/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.