Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 216 days ago
10 / 1 / 15
K / D / A
83.3%
Kill participation
1,087.7
Damage / min
22,320g
519.1 gold / min
21
15 placed · 4 cleared
380
8.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
5
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFederals1#3520
Garen · Top
9 / 8 / 1
47.6% KP
51,426
30.4% share
20,983g
365 CS · 8.5/m
DeathsInevitable#24242
Ekko · Jungle
4 / 3 / 3
33.3% KP
22,854
13.5% share
16,716g
338 CS · 7.9/m
Paběnická hyena#EUNE
Ahri · Mid
6 / 5 / 4
47.6% KP
51,020
30.1% share
15,512g
325 CS · 7.6/m
比你好#000
Draven · ADC
2 / 7 / 2
19% KP
36,051
21.3% share
15,744g
296 CS · 6.9/m
Royal Flush#seven
Leona · Support
0 / 7 / 7
33.3% KP
7,913
4.7% share
10,018g
49 CS · 1.1/m
Red side
VictoryMisused#666
Shen · Top
3 / 7 / 13
53.3% KP
31,479
19.3% share
16,319g
318 CS · 7.4/m
ShadowLovi#EUNE
Dr. Mundo · Jungle
6 / 4 / 9
50% KP
33,364
20.5% share
18,569g
334 CS · 7.8/m
hopecore#123
Sylas · Mid
7 / 5 / 5
40% KP
38,162
23.4% share
16,129g
304 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 1 / 15
83.3% KP
46,770
28.7% share
22,320g
380 CS · 8.8/m
IntującyZłomek#Ziom
Seraphine · Support
4 / 4 / 19
76.7% KP
13,101
8% share
12,552g
31 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
