Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 216 days ago
8 / 1 / 8
K / D / A
45.7%
Kill participation
811.5
Damage / min
14,974g
567.6 gold / min
13
9 placed · 2 cleared
271
10.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryExehel#EUNE
Gragas · Top
5 / 3 / 8
37.1% KP
14,386
16.1% share
10,240g
181 CS · 6.9/m
KAMUFLAŻYK#2137
Talon · Jungle
10 / 1 / 6
45.7% KP
22,167
24.8% share
14,156g
241 CS · 9.1/m
Przy100 Pracy2k#EUNE
Mel · Mid
11 / 7 / 5
45.7% KP
27,289
30.6% share
12,884g
217 CS · 8.2/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 1 / 8
45.7% KP
21,411
24% share
14,974g
271 CS · 10.3/m
bulbazałr#meow
Karma · Support
1 / 3 / 13
40% KP
3,954
4.4% share
7,951g
18 CS · 0.7/m
Red side
DefeatHumble King#Pride
Orianna · Top
2 / 7 / 4
40% KP
23,011
29.8% share
9,022g
197 CS · 7.5/m
SystemOfAClown#Deb1l
Shaco · Jungle
5 / 9 / 4
60% KP
18,054
23.4% share
10,161g
150 CS · 5.7/m
SamsungWorldCZ#EUNE
Ahri · Mid
5 / 6 / 3
53.3% KP
11,641
15.1% share
10,165g
226 CS · 8.6/m
tryturiox#139
Lucian · ADC
3 / 11 / 2
33.3% KP
20,435
26.4% share
9,847g
195 CS · 7.4/m
Gucci Flexer#EUNE
Milio · Support
0 / 2 / 3
20% KP
4,142
5.4% share
6,206g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
