Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 216 days ago
11 / 4 / 6
K / D / A
68%
Kill participation
1,009.6
Damage / min
14,009g
522.1 gold / min
19
10 placed · 4 cleared
189
7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJSM Jumper#SRB
Malphite · Top
3 / 2 / 5
32% KP
15,615
15.7% share
12,161g
245 CS · 9.1/m
General Logius#Seek
Skarner · Jungle
4 / 2 / 14
72% KP
24,395
24.5% share
10,668g
169 CS · 6.3/m
with no effort#aryu
Graves · Mid
4 / 5 / 9
52% KP
23,615
23.7% share
11,072g
203 CS · 7.6/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 4 / 6
68% KP
27,091
27.2% share
14,009g
189 CS · 7/m
asdadsasddas#idk
Janna · Support
3 / 2 / 12
60% KP
8,972
9% share
8,709g
29 CS · 1.1/m
Red side
DefeatFederals1#3520
Mordekaiser · Top
3 / 8 / 2
33.3% KP
20,484
23.3% share
9,900g
215 CS · 8/m
plateau#0000
Rek'Sai · Jungle
1 / 5 / 4
33.3% KP
13,019
14.8% share
8,980g
175 CS · 6.5/m
nympho#rank1
Akali · Mid
3 / 7 / 1
26.7% KP
15,579
17.7% share
8,572g
186 CS · 6.9/m
wgx#901
Mel · ADC
7 / 3 / 2
60% KP
29,880
34% share
11,956g
233 CS · 8.7/m
HacksawGaming#0 WIN
Blitzcrank · Support
1 / 2 / 8
60% KP
8,834
10.1% share
6,881g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
