Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 216 days ago
17 / 4 / 19
K / D / A
73.5%
Kill participation
1,453.6
Damage / min
18,778g
600.9 gold / min
13
10 placed · 0 cleared
197
6.3 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Poodle#POOD
Yasuo · Top
9 / 10 / 7
32.7% KP
32,465
20.2% share
15,647g
267 CS · 8.5/m
SexyTigerBoy#Vuk
Nocturne · Jungle
14 / 3 / 13
55.1% KP
34,432
21.4% share
16,902g
212 CS · 6.8/m
Alex93ovo#chi
Heimerdinger · Mid
6 / 6 / 14
40.8% KP
34,937
21.8% share
15,272g
227 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
17 / 4 / 19
73.5% KP
45,425
28.3% share
18,778g
197 CS · 6.3/m
anger issues#csx
Leona · Support
3 / 8 / 17
40.8% KP
13,353
8.3% share
9,816g
32 CS · 1/m
Red side
DefeatPlantemand#EUNE
Yone · Top
8 / 9 / 9
54.8% KP
34,286
28.5% share
14,247g
252 CS · 8.1/m
Ney#5723
Rengar · Jungle
6 / 11 / 8
45.2% KP
24,188
20.1% share
13,618g
217 CS · 6.9/m
Speedy Ronaldes#LOCO
Sylas · Mid
7 / 9 / 8
48.4% KP
27,265
22.7% share
12,082g
186 CS · 6/m
GYMRAT#JTCNW
Lucian · ADC
7 / 9 / 7
45.2% KP
23,254
19.3% share
13,948g
211 CS · 6.8/m
ELO DESTROYER#URMUM
Nami · Support
3 / 11 / 11
45.2% KP
11,371
9.4% share
9,071g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
