Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 212 days ago
7 / 5 / 6
K / D / A
34.2%
Kill participation
814.8
Damage / min
13,237g
446.7 gold / min
20
10 placed · 3 cleared
250
8.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXiaoTaoQi#Open
Azir · Top
7 / 5 / 10
37.8% KP
18,737
16.1% share
13,848g
237 CS · 8/m
Lujimadi4#GCEZ
Warwick · Jungle
9 / 5 / 16
55.6% KP
12,946
11.1% share
15,017g
201 CS · 6.8/m
GabiSt3ar#star
Katarina · Mid
10 / 9 / 10
44.4% KP
27,119
23.3% share
13,065g
194 CS · 6.5/m
ive seen enough#goff
Ezreal · ADC
16 / 7 / 15
68.9% KP
35,472
30.4% share
18,878g
227 CS · 7.7/m
Seven Up7#EUNE
Brand · Support
3 / 12 / 21
53.3% KP
22,290
19.1% share
10,860g
45 CS · 1.5/m
Red side
DefeatAnrteus#rdctd
Aurelion Sol · Top
7 / 5 / 6
34.2% KP
24,144
23.2% share
13,237g
250 CS · 8.4/m
Wooby#LUFFY
Talon · Jungle
14 / 10 / 6
52.6% KP
27,055
26% share
14,885g
200 CS · 6.7/m
strainor#MID
Diana · Mid
7 / 8 / 9
42.1% KP
19,741
19% share
12,906g
229 CS · 7.7/m
MrExuss#slap
Jinx · ADC
8 / 12 / 16
63.2% KP
24,156
23.2% share
16,626g
216 CS · 7.3/m
BoIek PoIívka#EUNE
Nautilus · Support
2 / 10 / 16
47.4% KP
8,868
8.5% share
8,691g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
