Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 212 days ago
12 / 4 / 16
K / D / A
80%
Kill participation
1,372.7
Damage / min
15,634g
607.5 gold / min
11
8 placed · 1 cleared
205
8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylizak labubu#cola
Shen · Top
3 / 4 / 18
60% KP
16,050
15.3% share
11,055g
187 CS · 7.3/m
mental disorder#maddy
Graves · Jungle
14 / 1 / 8
62.9% KP
27,346
26.2% share
17,161g
260 CS · 10.1/m
Dorwu#EU1
Yasuo · Mid
3 / 7 / 10
37.1% KP
16,950
16.2% share
9,900g
182 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 4 / 16
80% KP
35,325
33.8% share
15,634g
205 CS · 8/m
Evilwithin#csöcs
Karma · Support
3 / 5 / 22
71.4% KP
8,891
8.5% share
8,482g
26 CS · 1/m
Red side
DefeatMaciuśNaTopie#EUNE
Singed · Top
4 / 7 / 3
33.3% KP
16,198
20.9% share
9,978g
199 CS · 7.7/m
ShadowLovi#EUNE
Jarvan IV · Jungle
7 / 8 / 9
76.2% KP
18,296
23.6% share
10,974g
165 CS · 6.4/m
Hwei#EUN
Katarina · Mid
6 / 7 / 7
61.9% KP
23,516
30.3% share
10,761g
187 CS · 7.3/m
DouBleShotYaGG#EUNE
Jinx · ADC
4 / 7 / 6
47.6% KP
13,585
17.5% share
11,095g
203 CS · 7.9/m
Krisztit pakolom#kobee
Rell · Support
0 / 6 / 11
52.4% KP
6,076
7.8% share
6,617g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
