Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 212 days ago
7 / 6 / 13
K / D / A
64.5%
Kill participation
1,095.7
Damage / min
14,459g
514.6 gold / min
11
10 placed · 1 cleared
241
8.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory21321421213#31232
Riven · Top
9 / 3 / 5
45.2% KP
25,948
25.7% share
14,208g
220 CS · 7.8/m
777#MMNF
Jarvan IV · Jungle
7 / 5 / 12
61.3% KP
13,220
13.1% share
11,702g
174 CS · 6.2/m
Sale#3511
Urgot · Mid
7 / 2 / 8
48.4% KP
20,512
20.3% share
13,058g
240 CS · 8.5/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 6 / 13
64.5% KP
30,788
30.5% share
14,459g
241 CS · 8.6/m
OTPYasuo55#EUNE
Nami · Support
1 / 3 / 23
77.4% KP
10,336
10.3% share
8,803g
26 CS · 0.9/m
Red side
DefeatMaciuśNaTopie#EUNE
Yorick · Top
4 / 5 / 3
36.8% KP
23,380
24.8% share
12,514g
239 CS · 8.5/m
Pridestalker#6101
Graves · Jungle
7 / 4 / 9
84.2% KP
22,870
24.2% share
15,025g
240 CS · 8.5/m
44teca#aura
Ahri · Mid
7 / 7 / 5
63.2% KP
23,374
24.8% share
12,255g
221 CS · 7.9/m
MrExuss#slap
Caitlyn · ADC
1 / 5 / 3
21.1% KP
13,981
14.8% share
11,120g
237 CS · 8.4/m
GEN Ruler#T1nyy
Renata Glasc · Support
0 / 10 / 10
52.6% KP
10,787
11.4% share
7,008g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
