Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 212 days ago
11 / 4 / 7
K / D / A
54.5%
Kill participation
1,308.5
Damage / min
15,632g
532.6 gold / min
16
11 placed · 0 cleared
271
9.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnrteus#rdctd
Aurelion Sol · Top
11 / 4 / 7
54.5% KP
38,405
33.9% share
15,632g
271 CS · 9.2/m
Trail of Bodies#Leave
Rengar · Jungle
17 / 5 / 8
75.8% KP
32,938
29.1% share
19,050g
226 CS · 7.7/m
Twtv Katayama#4444
Viktor · Mid
4 / 5 / 9
39.4% KP
20,704
18.3% share
12,855g
251 CS · 8.6/m
Antarctica#CH1
Draven · ADC
1 / 4 / 9
30.3% KP
11,589
10.2% share
12,805g
230 CS · 7.8/m
Kornelucha#1110
Nami · Support
0 / 6 / 21
63.6% KP
9,499
8.4% share
8,912g
32 CS · 1.1/m
Red side
DefeatFrenkiee#EUNE
Olaf · Top
8 / 8 / 0
33.3% KP
21,335
25.9% share
10,851g
190 CS · 6.5/m
bulbazałr#meow
Shyvana · Jungle
8 / 7 / 5
54.2% KP
21,354
25.9% share
12,360g
199 CS · 6.8/m
Krzysiaczek#JZK
Lux · Mid
6 / 6 / 6
50% KP
21,150
25.6% share
10,996g
224 CS · 7.6/m
PKris#EUNE
Sivir · ADC
2 / 5 / 5
29.2% KP
10,516
12.8% share
12,460g
261 CS · 8.9/m
MrWolas#EUNE
Karma · Support
0 / 7 / 14
58.3% KP
8,116
9.8% share
7,565g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
