Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 212 days ago
9 / 7 / 16
K / D / A
65.8%
Kill participation
1,275.1
Damage / min
14,422g
522.5 gold / min
14
9 placed · 1 cleared
213
7.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattoxar#back
Tahm Kench · Top
8 / 6 / 7
46.9% KP
33,577
28.5% share
11,887g
180 CS · 6.5/m
La Noche Triste#Sweet
Sylas · Jungle
10 / 7 / 9
59.4% KP
31,229
26.5% share
13,173g
158 CS · 5.7/m
Norox#EUNE
Talon · Mid
5 / 6 / 6
34.4% KP
19,916
16.9% share
12,138g
262 CS · 9.5/m
Heisenderg#EUNE
Yasuo · ADC
4 / 10 / 9
40.6% KP
17,522
14.9% share
12,977g
224 CS · 8.1/m
BIedis#EUNE
Gragas · Support
5 / 9 / 13
56.3% KP
15,384
13.1% share
8,563g
32 CS · 1.2/m
Red side
Victorycipka julci#mafia
Nasus · Top
3 / 8 / 5
21.1% KP
27,408
19.1% share
13,080g
205 CS · 7.4/m
Shrief#shefo
Viego · Jungle
12 / 5 / 13
65.8% KP
24,589
17.1% share
14,732g
178 CS · 6.4/m
JD julek#JTCNW
Ambessa · Mid
13 / 4 / 13
68.4% KP
41,161
28.7% share
14,960g
205 CS · 7.4/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 7 / 16
65.8% KP
35,192
24.5% share
14,422g
213 CS · 7.7/m
anger issues#csx
Leona · Support
1 / 8 / 25
68.4% KP
15,316
10.7% share
8,684g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
