Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 211 days ago
7 / 5 / 16
K / D / A
63.9%
Kill participation
889.1
Damage / min
14,669g
473.4 gold / min
22
9 placed · 5 cleared
273
8.8 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Dark Heavens#Truth
Jax · Top
5 / 6 / 9
38.9% KP
29,900
23.5% share
14,022g
242 CS · 7.8/m
salary man#eggs
Talon · Jungle
15 / 4 / 6
58.3% KP
26,409
20.7% share
17,597g
258 CS · 8.3/m
Anrteus#rdctd
Aurelion Sol · Mid
7 / 5 / 16
63.9% KP
27,548
21.6% share
14,669g
273 CS · 8.8/m
schizophreniaxd#EUNE1
Karthus · ADC
9 / 10 / 10
52.8% KP
34,631
27.2% share
16,928g
264 CS · 8.5/m
Lüx Âbuser#EUNE
Nami · Support
0 / 6 / 26
72.2% KP
8,948
7% share
9,668g
35 CS · 1.1/m
Red side
DefeatDiable#Šárka
Shen · Top
4 / 5 / 8
38.7% KP
15,125
13.8% share
13,248g
228 CS · 7.4/m
AFTERCARE#JGNZ
Rengar · Jungle
11 / 10 / 4
48.4% KP
28,163
25.7% share
13,818g
178 CS · 5.7/m
Dran Swan#Prøxy
Ziggs · Mid
6 / 6 / 5
35.5% KP
29,451
26.9% share
11,952g
236 CS · 7.6/m
APHELIKING#6666
Aphelios · ADC
8 / 9 / 8
51.6% KP
31,582
28.8% share
15,894g
255 CS · 8.2/m
Just DreAmeRS#EUNE
Milio · Support
2 / 6 / 14
51.6% KP
5,249
4.8% share
9,222g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
