Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 211 days ago
5 / 4 / 3
K / D / A
44.4%
Kill participation
831.3
Damage / min
14,771g
488.6 gold / min
15
5 placed · 3 cleared
285
9.4 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorystrainor#MID
Ahri · Top
14 / 4 / 8
51.2% KP
37,123
31.2% share
17,670g
289 CS · 9.6/m
我有多动症#BALLs
Jarvan IV · Jungle
9 / 1 / 18
62.8% KP
20,675
17.4% share
15,525g
245 CS · 8.1/m
poIak stomper#0000
Katarina · Mid
10 / 7 / 7
39.5% KP
26,788
22.5% share
13,446g
194 CS · 6.4/m
Ligus#DOne
Jinx · ADC
10 / 3 / 10
46.5% KP
30,435
25.6% share
16,392g
255 CS · 8.4/m
iou1#EUNE
Milio · Support
0 / 3 / 29
67.4% KP
4,030
3.4% share
9,966g
29 CS · 1/m
Red side
DefeatUnderdog#Faust
Kassadin · Top
3 / 13 / 1
22.2% KP
13,572
14.5% share
11,560g
215 CS · 7.1/m
Hours In Silence#TCD
Ambessa · Jungle
3 / 10 / 4
38.9% KP
16,297
17.4% share
12,086g
215 CS · 7.1/m
Csihar#2128
Akali · Mid
6 / 8 / 1
38.9% KP
23,385
25% share
11,677g
216 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 4 / 3
44.4% KP
25,132
26.8% share
14,771g
285 CS · 9.4/m
Forest Scout#EUNE
Brand · Support
1 / 8 / 4
27.8% KP
15,255
16.3% share
8,258g
57 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
