Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 210 days ago
8 / 5 / 19
K / D / A
67.5%
Kill participation
1,215.6
Damage / min
15,836g
529 gold / min
12
4 placed · 1 cleared
237
7.9 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlizak labubu#cola
Shen · Top
6 / 6 / 14
58.8% KP
19,748
15.7% share
10,900g
175 CS · 5.8/m
Razwen#rank1
Rek'Sai · Jungle
6 / 11 / 13
55.9% KP
22,310
17.7% share
13,095g
194 CS · 6.5/m
filip88sesak#EUNE
Nasus · Mid
3 / 6 / 8
32.4% KP
16,968
13.5% share
10,144g
191 CS · 6.4/m
APHELIKING#6666
Aphelios · ADC
14 / 8 / 13
79.4% KP
51,232
40.6% share
21,065g
231 CS · 7.7/m
mental disorder#maddy
Tahm Kench · Support
5 / 9 / 13
52.9% KP
15,894
12.6% share
9,909g
26 CS · 0.9/m
Red side
VictoryOliś#EUΝE
Gwen · Top
11 / 4 / 14
62.5% KP
44,083
27.9% share
14,628g
251 CS · 8.4/m
szolim21savage#2115
Viego · Jungle
11 / 8 / 18
72.5% KP
27,423
17.4% share
16,036g
201 CS · 6.7/m
duszek#feet
Qiyana · Mid
9 / 8 / 14
57.5% KP
39,559
25% share
13,633g
241 CS · 8.1/m
Anrteus#rdctd
Mel · ADC
8 / 5 / 19
67.5% KP
36,386
23% share
15,836g
237 CS · 7.9/m
ego top#xdxd
Leona · Support
1 / 9 / 30
77.5% KP
10,545
6.7% share
9,252g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
