Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 210 days ago
16 / 1 / 10
K / D / A
59.1%
Kill participation
1,227.4
Damage / min
15,860g
598.5 gold / min
13
10 placed · 0 cleared
236
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUrek Mazino#GRIM
Jax · Top
3 / 12 / 1
30.8% KP
12,168
17.1% share
9,051g
162 CS · 6.1/m
Pacmario#Efood
Fiddlesticks · Jungle
7 / 8 / 4
84.6% KP
21,671
30.5% share
13,809g
169 CS · 6.4/m
DAL SI SRETNIJA#3129
Irelia · Mid
1 / 5 / 1
15.4% KP
11,847
16.7% share
9,862g
256 CS · 9.7/m
PETKO CRNA GLAVA#PCG
Yunara · ADC
1 / 8 / 2
23.1% KP
15,758
22.2% share
8,887g
198 CS · 7.5/m
vespertine#ijbol
Sona · Support
1 / 11 / 8
69.2% KP
9,533
13.4% share
6,875g
19 CS · 0.7/m
Red side
Victoryfutility#error
Malphite · Top
8 / 2 / 9
38.6% KP
22,130
19.3% share
12,872g
229 CS · 8.6/m
fedzed#321
Talon · Jungle
10 / 5 / 9
43.2% KP
26,390
23% share
14,229g
230 CS · 8.7/m
central#HOG
Ekko · Mid
9 / 1 / 6
34.1% KP
26,579
23.2% share
13,203g
244 CS · 9.2/m
Anrteus#rdctd
Aurelion Sol · ADC
16 / 1 / 10
59.1% KP
32,527
28.4% share
15,860g
236 CS · 8.9/m
Patrick Bateman#HOG
Janna · Support
1 / 4 / 24
56.8% KP
6,897
6% share
8,400g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
