Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 210 days ago
8 / 4 / 17
K / D / A
67.6%
Kill participation
928.9
Damage / min
15,909g
588.1 gold / min
21
11 placed · 1 cleared
229
8.5 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRazwen#rank1
Vi · Top
4 / 12 / 3
30.4% KP
18,639
21% share
11,296g
203 CS · 7.5/m
Pacmario#Efood
Fiddlesticks · Jungle
6 / 5 / 6
52.2% KP
18,605
20.9% share
10,335g
143 CS · 5.3/m
Kakashi#12334
Lissandra · Mid
4 / 9 / 1
21.7% KP
16,151
18.2% share
9,496g
192 CS · 7.1/m
edru#goat
Ezreal · ADC
6 / 5 / 3
39.1% KP
25,902
29.1% share
12,717g
239 CS · 8.8/m
cllevio44edirama#EUNE
Leona · Support
3 / 6 / 7
43.5% KP
9,588
10.8% share
8,255g
22 CS · 0.8/m
Red side
VictoryDAL SI SRETNIJA#3129
Rumble · Top
7 / 4 / 8
40.5% KP
22,031
20.3% share
11,492g
190 CS · 7/m
Exehel#EUNE
Graves · Jungle
13 / 4 / 13
70.3% KP
28,797
26.5% share
15,746g
262 CS · 9.7/m
NAPUMPAM I CAO#moram
Akshan · Mid
8 / 6 / 4
32.4% KP
22,394
20.6% share
12,541g
230 CS · 8.5/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 4 / 17
67.6% KP
25,128
23.2% share
15,909g
229 CS · 8.5/m
Akane#639
Nami · Support
1 / 5 / 23
64.9% KP
10,144
9.3% share
8,326g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
