Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 209 days ago
9 / 6 / 3
K / D / A
38.7%
Kill participation
905.6
Damage / min
17,375g
503.4 gold / min
34
12 placed · 4 cleared
297
8.6 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnrteus#rdctd
Vayne · Top
9 / 6 / 3
38.7% KP
31,260
24.5% share
17,375g
297 CS · 8.6/m
Ace#l0rd
Master Yi · Jungle
6 / 5 / 9
48.4% KP
20,287
15.9% share
17,668g
272 CS · 7.9/m
ujo ejo#LRftw
Smolder · Mid
4 / 8 / 13
54.8% KP
25,393
19.9% share
16,561g
323 CS · 9.4/m
Sick V0v4#EUNE
Aurelion Sol · ADC
9 / 5 / 13
71% KP
36,601
28.7% share
17,768g
272 CS · 7.9/m
I Want To Kill U#EUNE
Morgana · Support
3 / 7 / 21
77.4% KP
14,091
11% share
10,978g
43 CS · 1.2/m
Red side
DefeatPop Smoke#Ekko
Camille · Top
6 / 6 / 7
41.9% KP
24,114
22.5% share
13,486g
211 CS · 6.1/m
Just Rewind#REMIX
Ekko · Jungle
11 / 4 / 4
48.4% KP
21,754
20.3% share
15,411g
244 CS · 7.1/m
arrofx#2137
Malzahar · Mid
6 / 8 / 5
35.5% KP
20,150
18.8% share
13,517g
280 CS · 8.1/m
Report Yasuo χ9#EUNE
Yasuo · ADC
6 / 5 / 11
54.8% KP
21,032
19.6% share
14,431g
236 CS · 6.8/m
Rantakyljys#EUNE
Anivia · Support
2 / 9 / 16
58.1% KP
20,146
18.8% share
10,937g
87 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
