Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 209 days ago
2 / 3 / 10
K / D / A
63.2%
Kill participation
1,191.2
Damage / min
10,922g
375.5 gold / min
19
10 placed · 2 cleared
202
6.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTox#Ys0
Ambessa · Top
6 / 2 / 5
30.6% KP
22,328
18.5% share
10,886g
189 CS · 6.5/m
ALPHAMISTA JUNG1#BELV1
Bel'Veth · Jungle
6 / 4 / 20
72.2% KP
20,472
17% share
15,015g
221 CS · 7.6/m
Volkanovski#1v9
Fizz · Mid
9 / 5 / 9
50% KP
26,739
22.2% share
13,477g
205 CS · 7/m
Marcel#1v9
Samira · ADC
13 / 4 / 7
55.6% KP
30,521
25.3% share
16,027g
225 CS · 7.7/m
ZARODIN#SHUB
Sona · Support
2 / 4 / 19
58.3% KP
20,464
17% share
9,388g
18 CS · 0.6/m
Red side
Defeat0l1ck0#urgot
Urgot · Top
5 / 6 / 3
42.1% KP
23,540
22.7% share
12,114g
224 CS · 7.7/m
szolim21savage#2115
Viego · Jungle
4 / 8 / 9
68.4% KP
12,878
12.4% share
11,498g
180 CS · 6.2/m
sub7#EUNE1
Cho'Gath · Mid
8 / 13 / 2
52.6% KP
24,198
23.3% share
12,386g
190 CS · 6.5/m
Anrteus#rdctd
Aurelion Sol · ADC
2 / 3 / 10
63.2% KP
34,644
33.4% share
10,922g
202 CS · 6.9/m
OTPYasuo55#EUNE
Nami · Support
0 / 6 / 10
52.6% KP
8,567
8.3% share
6,742g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
