Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 208 days ago
14 / 4 / 7
K / D / A
67.7%
Kill participation
1,370.8
Damage / min
17,721g
611.1 gold / min
19
10 placed · 4 cleared
239
8.2 CS / min
Objective control
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPickleSlayer7#EUNE
Qiyana · Top
5 / 10 / 9
45.2% KP
19,649
18.7% share
11,460g
222 CS · 7.7/m
777#MMNF
Jarvan IV · Jungle
4 / 8 / 19
74.2% KP
19,231
18.3% share
11,681g
155 CS · 5.3/m
gegajebeemajke#gega
Yasuo · Mid
6 / 9 / 5
35.5% KP
17,907
17% share
11,190g
203 CS · 7/m
Anrteus#rdctd
Aurelion Sol · ADC
14 / 4 / 7
67.7% KP
39,754
37.8% share
17,721g
239 CS · 8.2/m
Nasser#6969
Nami · Support
2 / 6 / 18
64.5% KP
8,519
8.1% share
8,514g
18 CS · 0.6/m
Red side
VictoryGunFunnyXD#EUNE
Renekton · Top
7 / 3 / 11
48.6% KP
17,860
16.2% share
13,372g
212 CS · 7.3/m
FaNixLorD#4307
Vi · Jungle
3 / 7 / 13
43.2% KP
8,576
7.8% share
12,083g
214 CS · 7.4/m
central#HOG
Ekko · Mid
21 / 6 / 5
70.3% KP
42,967
39% share
17,874g
203 CS · 7/m
Ruby#ISR
Karthus · ADC
6 / 7 / 16
59.5% KP
33,257
30.2% share
13,579g
201 CS · 6.9/m
Patrick Bateman#HOG
Janna · Support
0 / 8 / 25
67.6% KP
7,629
6.9% share
9,056g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
