Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 208 days ago
12 / 1 / 9
K / D / A
61.8%
Kill participation
1,080.9
Damage / min
17,523g
583.8 gold / min
12
11 placed · 0 cleared
284
9.5 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMoby#ANIME
Shen · Top
3 / 5 / 5
38.1% KP
11,307
13.1% share
11,521g
242 CS · 8.1/m
soulless#1014
Ivern · Jungle
0 / 7 / 14
66.7% KP
13,384
15.5% share
10,790g
180 CS · 6/m
WartedDave#1337
Vladimir · Mid
4 / 10 / 2
28.6% KP
20,757
24.1% share
10,583g
204 CS · 6.8/m
Vikouš#POGG
Caitlyn · ADC
11 / 5 / 5
76.2% KP
31,876
37% share
15,436g
269 CS · 9/m
CzłowiekOlo#EUNE
Annie · Support
3 / 7 / 14
81% KP
8,762
10.2% share
9,471g
32 CS · 1.1/m
Red side
VictoryShurima Enjoyer#2137
Azir · Top
6 / 1 / 7
38.2% KP
24,032
20% share
13,838g
266 CS · 8.9/m
xωx#sleep
Evelynn · Jungle
5 / 2 / 9
41.2% KP
16,096
13.4% share
12,793g
228 CS · 7.6/m
BlenderS xD#EUNE
Qiyana · Mid
7 / 7 / 11
52.9% KP
32,908
27.4% share
13,642g
220 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 1 / 9
61.8% KP
32,445
27% share
17,523g
284 CS · 9.5/m
BakeryOwner#BREAD
Pantheon · Support
4 / 10 / 9
38.2% KP
14,782
12.3% share
9,433g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
