Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 207 days ago
5 / 8 / 7
K / D / A
70.6%
Kill participation
1,103.4
Damage / min
11,040g
405.6 gold / min
16
4 placed · 4 cleared
181
6.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSaFaR#Teemo
Teemo · Top
4 / 4 / 3
41.2% KP
22,365
23.7% share
11,251g
211 CS · 7.8/m
R F 2AA W AE#9999
Master Yi · Jungle
5 / 7 / 2
41.2% KP
16,046
17% share
10,767g
150 CS · 5.5/m
Hwei#EUN
Katarina · Mid
1 / 9 / 5
35.3% KP
15,774
16.7% share
7,532g
141 CS · 5.2/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 8 / 7
70.6% KP
30,030
31.8% share
11,040g
181 CS · 6.7/m
TakèLanternPLZ#eun1
Lulu · Support
2 / 7 / 12
82.4% KP
10,183
10.8% share
8,284g
25 CS · 0.9/m
Red side
VictoryBitie#UWU
Ornn · Top
3 / 6 / 10
37.1% KP
14,923
14.3% share
9,997g
180 CS · 6.6/m
soulless#1014
Ivern · Jungle
2 / 2 / 22
68.6% KP
8,244
7.9% share
11,383g
164 CS · 6/m
Blackpinkfan1#LISA
Syndra · Mid
8 / 0 / 12
57.1% KP
30,842
29.6% share
14,444g
255 CS · 9.4/m
edfgbyh7asdx98uy#sfdg7
Nilah · ADC
11 / 5 / 7
51.4% KP
27,471
26.3% share
16,021g
224 CS · 8.2/m
LeashMyJaja#Chuy
Senna · Support
11 / 5 / 15
74.3% KP
22,828
21.9% share
12,057g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
