Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 204 days ago
4 / 5 / 12
K / D / A
55.2%
Kill participation
895.7
Damage / min
13,578g
437.3 gold / min
19
13 placed · 0 cleared
269
8.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMordeson#Omen
Mordekaiser · Top
5 / 9 / 8
37.1% KP
27,521
21.9% share
12,670g
234 CS · 7.5/m
Bitie#UWU
Ambessa · Jungle
4 / 5 / 9
37.1% KP
20,935
16.6% share
13,011g
215 CS · 6.9/m
Kekseres#zxqwp
Katarina · Mid
20 / 2 / 6
74.3% KP
51,699
41.1% share
19,701g
273 CS · 8.8/m
Sekiro#7071
Jhin · ADC
6 / 4 / 3
25.7% KP
20,345
16.2% share
13,730g
252 CS · 8.1/m
Audire#tired
Janna · Support
0 / 9 / 16
45.7% KP
5,242
4.2% share
8,296g
28 CS · 0.9/m
Red side
Defeattimsev#Love
Zaahen · Top
2 / 8 / 7
31% KP
17,828
17.4% share
11,518g
208 CS · 6.7/m
º King Khada º#BVITW
Viego · Jungle
18 / 3 / 3
72.4% KP
29,795
29.1% share
16,500g
238 CS · 7.7/m
duszek#feet
Qiyana · Mid
2 / 12 / 6
27.6% KP
16,720
16.3% share
9,302g
180 CS · 5.8/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 5 / 12
55.2% KP
27,810
27.2% share
13,578g
269 CS · 8.7/m
Azu#xxk
Seraphine · Support
3 / 7 / 13
55.2% KP
10,200
10% share
9,195g
51 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
