Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 204 days ago
1 / 12 / 6
K / D / A
28%
Kill participation
571
Damage / min
9,018g
331.7 gold / min
14
9 placed · 0 cleared
172
6.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnrteus#rdctd
Aurelion Sol · Top
1 / 12 / 6
28% KP
15,523
17.1% share
9,018g
172 CS · 6.3/m
Razwen#rank1
Viego · Jungle
4 / 10 / 7
44% KP
15,411
17% share
11,708g
188 CS · 6.9/m
Volkanovski#1v9
Zed · Mid
10 / 4 / 2
48% KP
18,611
20.5% share
12,981g
207 CS · 7.6/m
QUERSTO#EUNE
Zyra · ADC
4 / 8 / 12
64% KP
21,457
23.7% share
11,389g
170 CS · 6.3/m
skassy#EUNE
Lux · Support
6 / 8 / 10
64% KP
19,618
21.6% share
9,928g
71 CS · 2.6/m
Red side
Victoryim a burden#sry
Katarina · Top
24 / 4 / 3
64.3% KP
48,154
48.9% share
19,928g
262 CS · 9.6/m
Pacmario#Efood
Fiddlesticks · Jungle
3 / 3 / 13
38.1% KP
12,847
13.1% share
11,938g
178 CS · 6.5/m
Patar6 #EUNE
Ahri · Mid
6 / 6 / 8
33.3% KP
15,286
15.5% share
10,888g
181 CS · 6.7/m
Mpakalogataki#Lucky
Kai'Sa · ADC
9 / 6 / 6
35.7% KP
15,455
15.7% share
13,328g
163 CS · 6/m
AAAAAAAAAAAAAAA#aaaa3
Maokai · Support
0 / 6 / 16
38.1% KP
6,677
6.8% share
8,042g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
