Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 203 days ago
6 / 8 / 5
K / D / A
40.7%
Kill participation
1,171.2
Damage / min
12,514g
370.8 gold / min
24
10 placed · 2 cleared
215
6.4 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshefa na rasizma#negri
Kennen · Top
3 / 6 / 3
22.2% KP
27,822
17.5% share
12,217g
236 CS · 7/m
jojo#Lux
Sejuani · Jungle
6 / 6 / 13
70.4% KP
25,009
15.8% share
13,437g
202 CS · 6/m
Anrteus#rdctd
Aurelion Sol · Mid
6 / 8 / 5
40.7% KP
39,529
24.9% share
12,514g
215 CS · 6.4/m
PastaProphet92#FMF
Corki · ADC
11 / 6 / 9
74.1% KP
48,976
30.9% share
18,293g
287 CS · 8.5/m
LunaTown#EUNE
Leona · Support
1 / 9 / 21
81.5% KP
17,332
10.9% share
10,327g
25 CS · 0.7/m
Red side
VictoryNicram#Urgod
Urgot · Top
7 / 3 / 10
48.6% KP
31,500
26% share
17,740g
304 CS · 9/m
Dead Legacy#Pasko
Singed · Jungle
8 / 3 / 17
71.4% KP
27,619
22.8% share
14,230g
221 CS · 6.5/m
Mordeson#Omen
Mordekaiser · Mid
11 / 5 / 9
57.1% KP
31,323
25.8% share
16,019g
255 CS · 7.6/m
OG Dejvo#EUNE
Yasuo · ADC
7 / 9 / 13
57.1% KP
20,732
17.1% share
13,172g
175 CS · 5.2/m
iou1#EUNE
Alistar · Support
2 / 7 / 24
74.3% KP
10,132
8.4% share
9,961g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
