Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 203 days ago
2 / 10 / 3
K / D / A
35.7%
Kill participation
259.4
Damage / min
6,166g
256.7 gold / min
64
19 placed · 7 cleared
22
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDead Legacy#Pasko
Singed · Top
3 / 6 / 3
42.9% KP
26,313
37% share
10,612g
234 CS · 9.7/m
MAD O AMERIKANOS#EUNE
Zed · Jungle
4 / 6 / 4
57.1% KP
17,343
24.4% share
10,628g
157 CS · 6.5/m
filip88sesak#EUNE
Nasus · Mid
2 / 5 / 2
28.6% KP
8,269
11.6% share
8,391g
196 CS · 8.2/m
ΕPSTEΙN FILL ACC#T435
Draven · ADC
3 / 11 / 3
42.9% KP
13,004
18.3% share
11,225g
180 CS · 7.5/m
Anrteus#rdctd
Blitzcrank · Support
2 / 10 / 3
35.7% KP
6,230
8.8% share
6,166g
22 CS · 0.9/m
Red side
VictoryEndless v4#EUNE
Zaahen · Top
6 / 4 / 6
31.6% KP
17,442
17.2% share
12,851g
204 CS · 8.5/m
Gabimaru jg acc#akska
Kayn · Jungle
6 / 4 / 12
47.4% KP
16,214
16% share
10,975g
158 CS · 6.6/m
SamsungWorldCZ#EUNE
Ahri · Mid
2 / 2 / 14
42.1% KP
27,296
26.9% share
10,235g
215 CS · 9/m
FlorWin#EUNE
Miss Fortune · ADC
22 / 3 / 7
76.3% KP
33,882
33.4% share
17,935g
184 CS · 7.7/m
ujo ejo#LRftw
Alistar · Support
2 / 2 / 19
55.3% KP
6,678
6.6% share
7,932g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
