Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 203 days ago
2 / 2 / 10
K / D / A
48%
Kill participation
674.5
Damage / min
9,802g
376.5 gold / min
12
10 placed · 2 cleared
176
6.8 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkush uwu#DOINB
Cho'Gath · Top
4 / 6 / 2
27.3% KP
18,860
24.2% share
9,742g
209 CS · 8/m
SorrorOfaClown#666
Fiddlesticks · Jungle
8 / 4 / 2
45.5% KP
15,306
19.7% share
11,071g
199 CS · 7.6/m
poIak stomper#0000
Katarina · Mid
4 / 7 / 2
27.3% KP
17,705
22.7% share
8,520g
156 CS · 6/m
Khalid bn Wlid#Sword
Jhin · ADC
5 / 3 / 6
50% KP
19,964
25.6% share
12,488g
227 CS · 8.7/m
PKris#EUNE
Thresh · Support
1 / 5 / 8
40.9% KP
6,001
7.7% share
6,883g
15 CS · 0.6/m
Red side
Victorybulbazałr#meow
Mordekaiser · Top
9 / 3 / 5
56% KP
24,498
27.8% share
11,780g
193 CS · 7.4/m
NakiriEriina#TREN
Lee Sin · Jungle
7 / 3 / 9
64% KP
19,056
21.6% share
12,740g
183 CS · 7/m
xzxcv#2402
Ekko · Mid
6 / 7 / 4
40% KP
21,017
23.9% share
12,080g
218 CS · 8.4/m
Anrteus#rdctd
Aurelion Sol · ADC
2 / 2 / 10
48% KP
17,559
19.9% share
9,802g
176 CS · 6.8/m
o trelos anastas#EUNE
Zilean · Support
1 / 7 / 14
60% KP
5,980
6.8% share
7,378g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
