Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 199 days ago
12 / 3 / 12
K / D / A
70.6%
Kill participation
1,351.3
Damage / min
19,785g
567.7 gold / min
12
12 placed · 1 cleared
336
9.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBaketto#EUNE
Naafiri · Top
5 / 7 / 3
25.8% KP
33,216
23.5% share
15,076g
270 CS · 7.7/m
sub7#EUNE1
Kha'Zix · Jungle
8 / 8 / 2
32.3% KP
26,918
19.1% share
17,306g
267 CS · 7.7/m
Royal Paladino#EUNE
Malzahar · Mid
9 / 4 / 10
61.3% KP
38,992
27.6% share
14,179g
242 CS · 6.9/m
Dvojzarez2007#EUNE
Veigar · ADC
8 / 9 / 9
54.8% KP
36,575
25.9% share
15,636g
252 CS · 7.2/m
Smecroplayer5555#23454
Zilean · Support
1 / 6 / 14
48.4% KP
5,549
3.9% share
9,683g
24 CS · 0.7/m
Red side
Victoryujo ejo#LRftw
Galio · Top
8 / 2 / 9
50% KP
24,758
17.4% share
14,429g
226 CS · 6.5/m
MatusObama#20044
Sejuani · Jungle
4 / 9 / 17
61.8% KP
22,835
16% share
14,775g
218 CS · 6.3/m
Here to learn#EUNE2
Qiyana · Mid
9 / 6 / 8
50% KP
35,254
24.7% share
15,303g
255 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 3 / 12
70.6% KP
47,093
33% share
19,785g
336 CS · 9.6/m
StepByStep#DOIT
Nami · Support
1 / 11 / 23
70.6% KP
12,560
8.8% share
10,151g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
