Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 199 days ago
4 / 12 / 6
K / D / A
37%
Kill participation
479.9
Damage / min
11,062g
301 gold / min
83
36 placed · 4 cleared
49
1.3 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHere to learn#EUNE2
Dr. Mundo · Top
8 / 5 / 10
66.7% KP
34,692
29.2% share
17,401g
290 CS · 7.9/m
HardstuckRadiant#L2P
Ekko · Jungle
8 / 12 / 3
40.7% KP
28,638
24.1% share
14,739g
208 CS · 5.7/m
AMON ZODIAC#CN1
Malzahar · Mid
4 / 8 / 5
33.3% KP
19,304
16.2% share
14,221g
298 CS · 8.1/m
Demon Krippas#EUNE
Caitlyn · ADC
3 / 10 / 8
40.7% KP
18,557
15.6% share
16,392g
256 CS · 7/m
Anrteus#rdctd
Mel · Support
4 / 12 / 6
37% KP
17,635
14.8% share
11,062g
49 CS · 1.3/m
Red side
VictoryTH JaNoSiK#EUNE
Teemo · Top
9 / 14 / 3
25.5% KP
55,676
24.3% share
15,644g
262 CS · 7.1/m
Mave#0108
Evelynn · Jungle
27 / 3 / 7
72.3% KP
64,539
28.1% share
20,856g
212 CS · 5.8/m
Mithard#EUNE
Smolder · Mid
4 / 5 / 10
29.8% KP
44,446
19.4% share
15,702g
334 CS · 9.1/m
akiveraznemhaver#futom
Ezreal · ADC
6 / 4 / 6
25.5% KP
52,240
22.8% share
20,020g
323 CS · 8.8/m
Palo Vaškoóóó#vpici
Karma · Support
1 / 1 / 28
61.7% KP
12,655
5.5% share
12,076g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
